Mar 24, 2025
Update: 0.5

Ancient King: Blueprint Hair Physics Setting

Process of hair physics adjustment on Unreal Engine 5 for Ancient King

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Ancient King: Blueprint Hair Physics Setting

We are now actively working on adjusting the animations of characters, and customizing collisions so that everything looks smooth and natural.

Recently we have in the work King chess piece related to Ancient setting. We worked with the physics of hair, setting collision, to refine animation so hair animates correctly and doesn't fall under the clothes no matter what animation is played.

Also worked on the fact that during the animation of movement or attack, the hair ponytail behaved physically correctly, and adjusted its inertia, so that when swinging or turning quickly, it correctly reflected the physics of movement.

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